JÖrg Zepp / 3D Artist Modeling, Texturing & Shading

Showreel 2015

Shotbreakdown Showreel 2015

"LotF Concept"
Modeling, Shading, Texturing, Rendering
Software: Autodesk Maya 2014, zbrush, xNormal, UV layout, Photoshop CS5, Quixel dDo, Marmoset toolbag
Polycount (Triangles): 13,500
LotF Concept Beauty | Jörg Zepp, 3D Artist LotF Concept Wireframe | Jörg Zepp, 3D Artist
Fullscreen Screenshots (1920x1080): Beauty, Wireframe

"Shelby"
Modeling, Shading, Texturing, Rendering
Software: Autodesk Maya 2014, zbrush, xNormal, UV layout, Photoshop CS5, Quixel dDo, Marmoset toolbag
Polycount (Triangles): 19,120
Shelby Beauty | Jörg Zepp, 3D Artist Shelby Wireframe | Jörg Zepp, 3D Artist
Fullscreen Screenshots (1920x1080): Beauty, Wireframe

"Alien Isolation Concept"
Modeling, Shading, Texturing, Rendering
Software: Autodesk Maya 2014, zbrush, xNormal, UV layout, Photoshop CS5, Quixel dDo, Marmoset toolbag
Polycount (Triangles): 7,500 (incl. Hair)
Alien Isolation Concept Beauty | Jörg Zepp, 3D Artist Alien Isolation Concept Wireframe | Jörg Zepp, 3D Artist
Fullscreen Screenshots (1920x1080): Beauty, Wireframe

"Rorqual"
Modeling, Shading, Texturing, Rendering
Software: Autodesk Maya 2014, Maya DX11 Shader, Photoshop CS5
Polycount (Triangles): 12,242
Rorqual Beauty | Jörg Zepp, 3D Artist Rorqual Wireframe | Jörg Zepp, 3D Artist
Fullscreen Screenshots (1920x1080): Beauty, Wireframe

"SK Environment"
Modeling, Shading, Texturing, Rendering
Software: Autodesk Maya 2014, zbrush, xNormal, UV layout, Photoshop CS5, Quixel dDo, Marmoset toolbag
Polycount (Triangles): 3,436 (Castle), 296 (Tree), 2,596 (Character)
SK Environment Beauty | Jörg Zepp, 3D Artist SK Environment Wireframe | Jörg Zepp, 3D Artist
Fullscreen Screenshots (1920x1080): Beauty, Wireframe